To help bolster it, you now have add-ons such as 2CC WagonsInNML for better cargo transport. TRAINS: 2CC TrainsInNML is successor to 2CC Trains of the World, it still does the same thing but it's even bigger and better. NewShips updated with newer graphics and improved specs, Sailing Ships still give you great gameplay for the 18th and 19th centuries, WSF provides you a nice set of ferries for passenger transport. FISH 1 continues to remain popular, and it's spawned at least one child, RedFISH, which has improved specs suitable for playing on Reddit OpenTTD servers. SQUID Ate FISH (aka FISH 2, the successor to FISH) has become the dominant set, in my opinion. ![]() SHIPS: There hasn't been much change here. There's a few other small sets out there as well, some of them are eyecandy, but some are good improvements such as VACE which provides VTOLs. Both are compatible with all available industry sets. PLANES: The most popular is Aviators Plane Set (AV8), second would be the never-finished-always-updating World Airliners Set (WAS). OpenGFX+ Industries is also still there providing a step up from the default industries. FIRS has spawned some children though, such as AuzInd and Stockpile Industries (SPI). ECS Vectors and PikkaBird Industries (PBI) are still good, but haven't had any updates or changes, save for George updating ECS' graphics with Andy's FIRS/TTD-style graphics. INDUSTRY: FIRS has pretty much become the dominant industry set, due to frequent updates and tweaks from Andythenorth. Here's my rundown for most popular NewGRFs. Newer versions of NewGRFs are starting to provide options for better balancing, either through auto-detecting other sets or allowing you to modify the costs via parameter settings. For example, trains from one set might be insanely expensive compared to trains from another site. The only major issue you might have is that NewGRFs of the same type aren't balanced against each other (and this still remains the case in 2017). Most NewGRFs have no problem operating with each other, and typically the few that do not expressly note which ones don't work with each other, if not going out of their way to disable themselves automatically. So far new sets have used that to provide different graphics to roads, and some have experimented with adding separate trolley bus and trolley trucks. If you want an early look at what could be the future, however, look into obtaining a forked version of OpenTTD that includes NotRoadTypes, which brings up to 15 slots to add to both road and tram infrastructure east. It should be enabled for all game play, in my opinion. The above is now struck out because the CargoDist patch is now part of OpenTTD's core source code, and it is MARVELOUS. But, still, good play can be had (and has been had since 2006) with the non-CD version. It will move into stable OpenTTD probably in the 1.4.x version. It radically improves distribution of passengers, mail and goods. Plain OpenTTD by itself is very robust.Īlthough if there is a "must have" at this point, I would skip the stable version 1.3.2 and download a nightly instead, which has introduced the new Cargo Distribution (cargodist) patch. I wouldn't say that there are any "must have" modifications. With that said, I will update my 2013 post below with a few updates of additions and changes since that time. ![]() Feel free to help curate it along with me. I won't claim it's complete, but it's fairly comprehensive. ![]() But what has changed is that I took up Planetmaker's suggestion and began to curate the OpenTTD wiki's NewGRF List, providing helpful categorization of NewGRFs and links to their discussion so you can better evaluate them before downloading. In that time, there's not a lot that has changed. Nearly four years have passed since my original posts on this topic. So, I took some time to make my suggestions, which I'm copying here. Kamnet wrote:Having recently started to participate in the Reddit OpenTTD community, I've found that even more new players there ask the question about best/must-have mods than the do here.
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