The hangar has fully automated poles Mario can hop on above the water between platforms. While not literally happening, the narrative can be thought as Mario ultimately throwing the ole Koopa King off his own sea vessel. Mario’s initial romp sees him boarding the sub which is intended as an episode prior to taking on Bowser in the Fire Sea. This reinforces a baptism or paradigm shifting rebirth from the open ocean to the flooded seaside hangar. The second room can be accessed through a brick underwater tunnel. Mantas, sharks, and fish circle a deadly whirlpool where four treasure chests can be found around. The initial room you are dropped into is an area about the same size as the red coin star in the Jolly Roger Bay foyer. Unfortunately for such a mesmerizing painting and neat canonical sequence as boarding bowser’s vessel before duking it out in the underworld, DDD is a bland hollow place compared with the imagination and scope of the rest of the worlds. If you have been diligent about collecting stars then completing the first episode grants access to the second bowser battle which for speed runners I imagine would be the obvious route as the underworld paintings are nothing to scoff at. However, this is a world I often dabble in before diving into the murk since it is the first one you see upon descending the staircase. Dire Dire Docks is the figurative baptism or cleansing after being in the underworld if we are looking at the spectacle as intended.
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